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	<title>ATRG - Affective Technology Research Group</title>
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	<link>http://pretoria.uoc.es/wpmu/ATRG</link>
	<description>Research on Emotions and Online Learning at UOC</description>
	<pubDate>Fri, 03 Sep 2010 10:15:09 +0000</pubDate>
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		<title>An emotion markup language</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/09/02/an-emotion-markup-language/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/09/02/an-emotion-markup-language/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 08:34:55 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=740</guid>
		<description><![CDATA[The standardization of Web technologies is part of the work developed by W3C (World Wide Web Consortium). One of the groups involved in the development of web standards is the Multimodal Interaction Working Group, responsible for the implementation of emotional elements that computers can handle. This specification has been called Emotion Markup Language.
The idea is [...]]]></description>
			<content:encoded><![CDATA[<p>The standardization of Web technologies is part of the work developed by W3C (World Wide Web Consortium). One of the groups involved in the development of web standards is the <em>Multimodal Interaction Working Group</em>, responsible for the implementation of emotional elements that computers can handle. This specification has been called <strong>Emotion Markup Language</strong>.</p>
<p>The idea is simple: to go beyond the traditional methods we humans are using to communicate our emotions and the way computers can understand them; basically meaning to go beyond emoticons, so that human computer interaction can be closer to more natural ways of human communication.</p>
<p><a href="http://pretoria.uoc.es/wpmu/ATRG/files/2010/09/w3c.jpg"><img class="aligncenter size-medium wp-image-741" src="http://pretoria.uoc.es/wpmu/ATRG/files/2010/09/w3c-300x225.jpg" alt="w3c" width="300" height="225" /></a></p>
<p>If you want to read an extended article, go <a href="http://news.cnet.com/8301-30685_3-20014967-264.html">here</a>.</p>
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		<title>Emotion Mapping</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/06/22/emotion-mapping/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/06/22/emotion-mapping/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 11:44:06 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=735</guid>
		<description><![CDATA[Can you imagine buying a city map based on emotions?  Maybe you would  visit different places according to specific emotions already tagged  for such places instead of going to the &#8216;always-the-same top ten  highlights&#8217;. Maybe this would fit better what you are looking for in a  city !
Chistian Nold has worked [...]]]></description>
			<content:encoded><![CDATA[<p>Can you imagine buying a city map based on emotions?  Maybe you would  visit different places according to specific emotions already tagged  for such places instead of going to the &#8216;<em>always-the-same</em> top ten  highlights&#8217;. Maybe this would fit better what you are looking for in a  city !</p>
<p>Chistian Nold has worked with several groups in the design of these  maps for five different world cities. Groups of people walking around  the city and describing their reactions to particular places in several  ways in a digital map.</p>
<p>Do not miss the <a href="http://www.biomapping.net/">project</a> and the representation  of some maps.</p>
<p style="text-align: center"><a href="http://pretoria.uoc.es/wpmu/joyoflearning/files/2010/06/sanfco_map.jpg"><img class="size-medium wp-image-254 aligncenter" src="http://pretoria.uoc.es/wpmu/joyoflearning/files/2010/06/sanfco_map-300x250.jpg" alt="sanfco_map" width="300" height="250" /></a></p>
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		<title>Ishiguro and how robots get close to human emotions</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/04/06/ishiguro-and-how-robots-get-close-to-human-emotions/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/04/06/ishiguro-and-how-robots-get-close-to-human-emotions/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 14:15:22 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=732</guid>
		<description><![CDATA[There we have him: Iroshi Ishiguro, quite well known thanks to his continuous work with robots.
As time goes by, the degree of realism in virtual worlds, videogames or robots is getting really close to what we call &#8216;reality&#8217;. In this sense, Iroshi is bringing something really amazing.  The Geminoid F, his new creation, shows a [...]]]></description>
			<content:encoded><![CDATA[<p>There we have him: Iroshi Ishiguro, quite well known thanks to his continuous work with robots.</p>
<p>As time goes by, the degree of realism in virtual worlds, videogames or robots is getting really close to what we call &#8216;reality&#8217;. In this sense, Iroshi is bringing something really amazing.  The Geminoid F, his new creation, shows a set of facial expressions that would make many people doubt whether we are in front of a robot or a person. The video is absolutely enlightening.</p>
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		<title>Emotion in Games - Sensing and inducing player experience and affect</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/03/16/emotion-in-games-sensing-and-inducing-player-experience-and-affect/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/03/16/emotion-in-games-sensing-and-inducing-player-experience-and-affect/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 10:25:26 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=702</guid>
		<description><![CDATA[IEEE CIG Special Session: Emotion in Games - Sensing and inducing player experience and affect, in conjunction with the 2010 IEEE Conference on Computational Intelligence and Games (CIG) (http://game.itu.dk/cig2010/), August 18-21, Copenhagen, Denmark.
Organized by the IEEE CIS Task Force on Player Satisfaction Modeling and the Humaine Association SIG on Games and Entertainment
21 August 2010 - [...]]]></description>
			<content:encoded><![CDATA[<p>IEEE CIG Special Session: <strong>Emotion in Games - Sensing and inducing player experience and affect</strong>, in conjunction with the 2010 IEEE Conference on Computational Intelligence and Games (CIG) (<a href="http://game.itu.dk/cig2010/">http://game.itu.dk/cig2010/</a>), August 18-21, Copenhagen, Denmark.</p>
<p>Organized by the IEEE CIS Task Force on Player Satisfaction Modeling and the Humaine Association SIG on Games and Entertainment<br />
21 August 2010 - 21 August 2010   Copenhagen, Denmark</p>
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		<title>Neurocinema: the science of playing with our emotions</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/02/09/neurocinema-the-science-of-playing-with-our-emotions/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/02/09/neurocinema-the-science-of-playing-with-our-emotions/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 09:18:24 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=657</guid>
		<description><![CDATA[Mindsign Neuromarketing is conducting a study to monitor the brain activity of our brain when watching a movie. The company is using Magnetic Resonance (MRi) in order  to detect which areas of the brain are stimulated by particular scenes. Ideally, this could be a new technique for movie directors to create films that produce particular [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mindsignonline.com/">Mindsign Neuromarketing</a> is conducting a study to monitor the brain activity of our brain when watching a movie. The company is using Magnetic Resonance (MRi) in order  to detect which areas of the brain are stimulated by particular scenes. Ideally, this could be a new technique for movie directors to create films that produce particular affective states plus ignoring scenes that may be considered unuseful due to lack of arousal.</p>
<p>The question behind:  are they in the way to kill cinema as an art?<br />
<a href="http://www.youtube.com/v/8XYAQ69x918" target="_blank"><br />
http://www.youtube.com/v/8XYAQ69&#215;918</a></p>
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		<title>iFEEL_IM - reproducing emotions in virtual worlds</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/01/21/ifeel_im-reproducing-emotions-in-virtual-worlds/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/01/21/ifeel_im-reproducing-emotions-in-virtual-worlds/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:32:10 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=655</guid>
		<description><![CDATA[The Tachi Lab is a laboratory specialized in Virtual reality and Telexistence, located in the University of Tokyo.
The Haptics project presents us a way to reinforce and reproduce  emotions experienced through virtual worlds, especially Second Life.
The system is able to recognize nine different emotions in the senteces written by avatars and reinforces own feelings [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://tachilab.org/">Tachi Lab</a> is a laboratory specialized in Virtual reality and Telexistence, located in the University of Tokyo.</p>
<p>The Haptics project presents us a way to reinforce and reproduce  emotions experienced through virtual worlds, especially Second Life.</p>
<p>The system is able to recognize nine different emotions in the senteces written by avatars and reinforces own feelings through haptic devices connected to individuals, that for example allow to feel hugs by pressuring on the chest and on the back.</p>
<p>Difficult to imagine?  Watch the following video !</p>
<p><BR></BR></p>
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<p><BR></BR></p>
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		<title>A new virtual agent: the SEMAINE project</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2010/01/07/a-new-virtual-agent-the-semaine-project/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2010/01/07/a-new-virtual-agent-the-semaine-project/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 10:33:40 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=613</guid>
		<description><![CDATA[Fresh and good news: the SEMAINE consortium has presented the first full implementation of their virtual affective agent and at the moment is available for download here.
This Sensitive Artifial Listener (SAL) intends to engage users in a conversation by paying attention to unverbal communication and affective states of users. The objective of these SALs are [...]]]></description>
			<content:encoded><![CDATA[<p>Fresh and good news: the SEMAINE consortium has presented the first full implementation of their virtual affective agent and at the moment is available for download <a href="http://semaine.opendfki.de/wiki/SEMAINE-2.0">here</a>.</p>
<p>This Sensitive Artifial Listener (SAL) intends to engage users in a conversation by paying attention to unverbal communication and affective states of users. The objective of these SALs are to foster their own emotions within users&#8217; affective states.</p>
<p>You can see a demo in the following video:</p>
<p></br><br /></br></p>
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<p></br><br /></br></p>
<p>More information in the website of the <a href="http://www.semaine-project.eu/">SEMAINE project</a>.</p>
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		<title>LREC 2010 Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2009/12/18/lrec-2010-workshop-on-multimodal-corpora-advances-in-capturing-coding-and-analyzing-multimodality/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2009/12/18/lrec-2010-workshop-on-multimodal-corpora-advances-in-capturing-coding-and-analyzing-multimodality/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:56:17 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=605</guid>
		<description><![CDATA[LREC 2010 Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality
*** 18 May 2010, Malta ***
This LREC 2010 workshop on multimodal corpora will feature a special
session on databases of motion capture, trackers, inertial sensors,
biometric devices and image processing.
http://www.multimodal-corpora.org
]]></description>
			<content:encoded><![CDATA[<p>LREC 2010 Workshop on Multimodal Corpora: Advances in Capturing, Coding and Analyzing Multimodality</p>
<p>*** 18 May 2010, Malta ***</p>
<p>This LREC 2010 workshop on multimodal corpora will feature a special<br />
session on databases of motion capture, trackers, inertial sensors,<br />
biometric devices and image processing.</p>
<p><a href="http://www.multimodal-corpora.org/" target="_blank">http://www.multimodal-corpora.org</a></p>
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		<title>New journal on Affective Computing</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2009/12/18/new-journal-in-affective-computing/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2009/12/18/new-journal-in-affective-computing/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 11:33:22 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=599</guid>
		<description><![CDATA[The IEEE Transactions on Affective Computing is a new journal intended to be a cross disciplinary and international archive journal aimed at disseminating results of research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena.
Link to the journal
]]></description>
			<content:encoded><![CDATA[<p>The <em>IEEE Transactions on Affective Computing</em> is a new journal intended to be a cross disciplinary and international archive journal aimed at disseminating results of research on the design of systems that can recognize, interpret, and simulate human emotions and related affective phenomena.</p>
<p>Link to the<a href="http://www.computer.org/portal/web/tac/home;jsessionid=F797D8C2469B5AA2800DDAC206ECBACA"> journal</a></p>
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		<title>Testing Emotiv EPOC: the automated facial recognition</title>
		<link>http://pretoria.uoc.es/wpmu/ATRG/2009/12/18/testing-emotiv-epoc-the-automated-facial-recognition/</link>
		<comments>http://pretoria.uoc.es/wpmu/ATRG/2009/12/18/testing-emotiv-epoc-the-automated-facial-recognition/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 08:21:37 +0000</pubDate>
		<dc:creator>cfernandezba</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[Add new tag]]></category>

		<guid isPermaLink="false">http://pretoria.uoc.es/wpmu/ATRG/?p=557</guid>
		<description><![CDATA[A few months ago we acquired a new headset with a brain-computer interface called EPOC; a product developed by Emotiv Systems.
The headset allows the gathering of data in three categories of inputs: conscious thoughts, emotions and facial expressions. There is a lot to say about the capabilities of EPOC to measure emotion-related data and about [...]]]></description>
			<content:encoded><![CDATA[<p>A few months ago we acquired a new headset with a brain-computer interface called EPOC; a product developed by Emotiv Systems.</p>
<p>The headset allows the gathering of data in three categories of inputs: conscious thoughts, emotions and facial expressions. There is a lot to say about the capabilities of EPOC to measure emotion-related data and about executingg specific actions based on previously trained thoughts, but we have been dedicating some effort to test the effectivity in the identification of facial expressions and the results are pretty interesting.</p>
<p>EPOC picks up signals of the facial muscles through EEG sensors. It is in this way that expressions like smiling, laughing or jaw or teeth clenching are detected by the system once it has been trained by a particular person. Detections are generally very fast (10 ms) and the degree of accuracy is quite good.</p>
<p>The possibilities of EPOC for the educational and gaming industry are huge. Further news in our research will be announced in this blog.</p>
<p>For more information visit <a href="http://emotiv.com/">Emotiv</a>.</p>
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