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	<title>Joy of Learning</title>
	<link>http://pretoria.uoc.es/wpmu/joyoflearning</link>
	<description>Searching for the learning elements of pleasure</description>
	<lastBuildDate>Thu, 22 Dec 2011 21:38:01 +0000</lastBuildDate>
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	<item>
		<title>Vasudha Kamat interview for Campus Life</title>
		<description>
“Learning processes belong to learners and nobody else”

Professor Vasudha Kamat, Joint Director of the Central Institute of Educational Technology (CIET) and the National Council of Educational Research and Training (NCERT) from New Delhi since 2007, was appointed as the new Vice Chancellor of SNDT Women's University in May 2011. Kamat ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2011/12/20/vasudha-kamat/</link>
			</item>
	<item>
		<title>NMC on iTunesU</title>
		<description>The NMC has placed extensive resources into iTunes U, all of it completely free and easy to find. They’re utilizing iTunes U to package and distribute all sorts of NMC media in forms that are both familiar and useful for educators and students. For example, every NMC publication, every keynote ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2011/10/27/nmc-on-itunesu/</link>
			</item>
	<item>
		<title>Larry Rosen interview for Campus Life</title>
		<description>We interviewed Dr. Larry Rosen, Past Chair and Professor of Psychology at California State University, Dominguez Hills, for the upcoming publication "Campus Life in the Age of the Online Learner".

This soon-to-be-published publication summarizes the work carried out by a group of experts in education in Barcelona, in which they tried ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2011/10/27/larryrosen/</link>
			</item>
	<item>
		<title>OpenEdtech 2010: Rethinking the Online campus Life of the 21st century</title>
		<description>Envision the next iteration of online campus life. This was the goal of the diverse group of leaders in education, technology, the arts, design, and communications who met in Barcelona on October 3-5, 2010. Over the course of two days, some 30 specialists engaged in deep discussions about how to create an ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/10/22/openedtech-2010-rethinking-the-online-campus-life-of-the-21st-century/</link>
			</item>
	<item>
		<title>An emotion markup language</title>
		<description>The standardization of Web technologies is part of the work developed by W3C (World Wide Web Consortium). One of the groups involved in the development of web standards is the Multimodal Interaction Working Group, responsible for the implementation of emotional elements that computers can handle. This specification has been called ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/09/02/an-emotion-markup-language/</link>
			</item>
	<item>
		<title>Emotion mapping</title>
		<description>Can you imagine buying a city map based on emotions?  Maybe you would visit different places according to specific emotions already tagged for such places instead of going to the 'always-the-same top ten highlights'. Maybe this would fit better what you are looking for in a city !

Chistian Nold has ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/06/22/emotion-mapping/</link>
			</item>
	<item>
		<title>Ishiguro and how robots get close to human emotions</title>
		<description>There we have him: Iroshi Ishiguro, quite well known thanks to his continuous work with robots.

As time goes by, the degree of realism in virtual worlds, videogames or robots is getting really close to what we call 'reality'. In this sense, Iroshi is bringing something really amazing.  The Geminoid F, ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/04/06/ishiguro-and-how-robots-get-close-to-human-emotions/</link>
			</item>
	<item>
		<title>Emotion in Games - Sensing and inducing player experience and affect</title>
		<description>IEEE CIG Special Session: Emotion in Games - Sensing and inducing player experience and affect, in conjunction with the 2010 IEEE Conference on Computational Intelligence and Games (CIG) (http://game.itu.dk/cig2010/), August 18-21, Copenhagen, Denmark.

Organized by the IEEE CIS Task Force on Player Satisfaction Modeling and the Humaine Association SIG on Games ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/03/16/emotion-in-games-sensing-and-inducing-player-experience-and-affect/</link>
			</item>
	<item>
		<title>iFEEL_IM - reproducing emotions in virtual worlds</title>
		<description>The Tachi Lab is a laboratory specialized in Virtual reality and Telexistence, located in the University of Tokyo.

The Haptics project presents us a way to reinforce and reproduce  emotions experienced through virtual worlds, especially Second Life.

The system is able to recognize nine different emotions in the senteces written by avatars ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/01/21/ifeel_im-reproducing-emotions-in-virtual-worlds/</link>
			</item>
	<item>
		<title>A new virtual agent: the SEMAINE project</title>
		<description>Fresh and good news: the SEMAINE consortium has presented the first full implementation of their virtual affective agent and at the moment is available for download here.

This Sensitive Artifial Listener (SAL) intends to engage users in a conversation by paying attention to unverbal communication and affective states of users. The ...</description>
		<link>http://pretoria.uoc.es/wpmu/joyoflearning/2010/01/07/a-new-virtual-agent-the-semaine-project/</link>
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